providing creative solutions
Senior artist and producer with 20 years of entertainment industry experience and 10 years of corporate experience in asset creation, art direction, project planning, strategist, team management, and asset tracking.
Driven and self-directed individual yet a team player with the ability to organize tasks and lead cross-functional teams in implementing highly successful and creative solutions.
Utilize organizational strengths and inter-personal skills to manage and inspire multifunctional and multicultural teams to thrive and exceed expectations in fast-paced environments.
With a proven track record and multi-disciplined art background, my leadership, organization, and practical skills are leveraged to implement efficient practices and drive me, and my teams to achieve the highest quality result.
Qualifications
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Adopted and implemented the SCRUM management technique to streamline production pipeline and reduce multiple teams completion time-line by 20%
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Strategized and developed an independent feature film compositing pipeline to ensure delivery of 600 special effects shots and reduced completion time-line by 25%
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Producer on commercial for Lego Indiana Jones, and on multiple in game cinematics for MAG console game
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Look development and management of cross-functional teams for full length 3D animated feature
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Nurtured, managed, and cultivated relationships with multiple corporate clients to provide marketing, communications and training visuals
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Clear communication to superiors, teams, and clients to ensure expectations and deadlines are met and exceeded
Software Experience
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Autodesk Maya
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Autodesk 3D Studio Max
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Adobe After Effects
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Adobe Premiere
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Adobe Photoshop
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Adobe Illustrator
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Adobe InDesign
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SynthEyes Camera Tracking
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Litchi Drone Mission Planning
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Unreal Editor
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Twinmotion
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Adobe PDF
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Unity
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ZBrush
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PDF Xchange
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Microsoft Office
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Google Docs
Related Skills
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Team building
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Collaboration with marketing, communications, and sales teams to problem-solve and inspire successful productions
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Production pipeline strategist
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Manage multiple clients and projects to meet deadlines and expectations
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SCRUM / Agile management implementation
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Art Direction and look development
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20 years as multi-disaplined digital artist (Modeler, texturer, lighting, render wrangler, compositor, Adobe Creative Suite artist, motion graphics)
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Teacher, software instructor
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FAA licensed drone pilot
Art Director/ Producer/ Creator for Corporate Legal, Marketing, Sales and Training Tools
Hunsaker & Associates San Diego
Nov/2017-Present
Creator of all visual simulations and marketing material for the company. Photo simulations, camera tracking and integration of 3D models to drone footage, licensed FAA drone pilot, illustrations, graphic design of flyers and brochures, as well as full 3D animations of projects.
Head of social media campaigns, art direction, content. Updates and maintenance of website. In charge of branding guidelines, Word and PDF templates and formatting.
Diagraph
2018-2020
3D modeling, lighting, and animation of printing machines for marketing campaigns.
MediaTek
May/2015-2019
I've been working with the marketing and communications division to design and create motion graphics and 3D animations. I'm responsible for producing and creating the animations from pre-production to final.
Aegion Co.
April/2014-2020
Design and create 3D animations for several of Aegion's companies for their marketing, training, engineering and sales teams. I'm responsible for all aspects of the animations from pre-production to final, art direction, as well as outsourcing any aspects required.
Fyfe Co. LLC
2007-2014
I work with the sales, marketing and engineer teams to design and create motion graphics and 3D animations.
I'm responsible for all aspects in creating and art directing the animations from pre-production to final.
NVIDIA
Sep/2015
I worked with their conventions planning, marketing and sales teams to develop a presentation for the VMWorld convention. I was responsible for coordinating with my colleague in London who I outsourced the additional presentation position to. I was then responsible for creating and presenting all assets on the convention floor.
Solar Gard
Jan/2014-2018
Designed and created motion graphics animations for marketing, training, sales, and websites. I was responsible
for all aspects of the development from conception to completion.
VMWare
Aug/2013-Aug/2015
Developed presentations for the VMWorld conventions. I was responsible for coordinating with my colleague in London, and creating and presenting all assets on the convention floor.
Entertainment Industry Work Experience
Shimahara Illustration
Aug/2014- Dec/2014
I was brought on to streamline the compositing pipeline and assist on a large percentage of special effects shots. I lead the 10 artist team in shot assignments and designed a plan with the director to ensure all artists met their deadlines, that the dailies were run in an efficient fashion, that the expectations of the director were met and exceeded. Defined and communicated stages of shot development.
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Senior After Effects compositor for the independent film "Masterless".
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Mentor for junior artists and strategist for shot completion goals and deadlines.
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Strategized and developed a pipeline to ensure delivery of 600 special effects shots and reduced completion time-line by 25%.
Square Deal Pictures
April/2013-Sep/2015
Created graphics, opening titles and credits for independent films and documentaries. I was responsible for all
aspects of the development from conception to completion. Additionally, I did all the DVD authoring for distribution.
Brain Zoo Studios
Feb/2006-March/2013
Full time senior artist for 7 years. Responsible for mentoring junior artists, team management, and shot look
development on full length 3D animated feature for 3 art teams. Producer on console game cinematics and 3D
animated commercial. Streamlined production pipeline to beat deadlines and milestones. Documented art team
tasks and tools.
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Production on cinematics and commercials using the SCRUM and Agile management technique.
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Project management including tracking asset creation, look development per client and art director
vision, documenting task descriptions and expectations, assigning shot completion goals, and team goal tracking.
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Organized and managed model, texture, and video assets.
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Documented artist tasks, procedures and check lists.
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Modeling, texturing, shaders, lighting, rendering, compositing, mechanical animation in Maya for cinematics and commercials.
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Lighting and set up of Kismet and Matinee sequences in Unreal 3 editor.
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Lighting and set up of levels for cinematics in Infernal editor.
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Set up of models, animation, and lighting to assit developers at Crytek in their Cinema Sandbox development.
7 Studios
Aug/2003-Sept/2005
Full time senior artist on 3 titles, responsible for mentoring junior artists, art team management, and
documenting art team tasks and tools.
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Titles worked on: Fantastic 4 for Activision, The Soprano’s for THQ, Pirates of the Caribbean for Bethesda.
Black Ops Entertainment
Jan/2001-Feb/2003
Full time lead artist on 3 titles, responsible for mentoring junior artists, art team management, and documenting
art team tasks and tools.
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Titles worked on: Street Hoops for Activision, X-files for Fox Interactive, T3 for Infogames.
David Robin Films
Nov/1998- Sept/2015
After Effects animation artist. Created assets in Photoshop, Illustrator, and 3D Studio Max for use in videographer films. Consulted director and cinematographer on shots and created storyboards. Consulted and designed shots for visual effects.
Valley Art Institute
Jan/1997-Aug/2009
Curriculum Coordinator / Instructor
Instructor and developer of curriculum for college preparatory program, portfolio reviews, and counseling. 90%
of students accepted into a 4 year college program.
· Teaching design in PhotoShop, design and animation in 3D Studio Max, and Life Drawing.
Durinski Group for Sony
Sept/2000
3D Modeler / Animator / Designer
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Creation and animation of photo realistic python for Sony, Tokyo interactive product.
Digital Reign, LLC
May/2000-Aug/2000
Conceptual Artist / 3D Modeler
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Creation of 3D elements for web design division.
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Character designs for animation production division.
DesignWorks U.S.A.
June/1998
Consultant
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After Effects consulting for Nokia presentation.
Education
Otis College of Art and Design
BFA With Honors Digital Media Major
© 2012 Christy Arnold